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My projects, my programms, my algorithms


I like make algorithms sometime, because what I think I can create through the programming like c++, PHP etc... Now I'm working on a Rendering 3D that I called "Prosp_3D" and it allow to render polygons and texture but it is beta and very slowly, but at the end it creates the effect.

Here you can see an example image of what it can do. The shadow is not a real shadow, it's an image texture that fill a polygons that is the 3D shadow. This algorithm doesn't use lights or effects because it's hard for me create it now, maybe in future. The good thing is that the prospective is exact, the camera uses the Range of view field and the fov, but it doesn't allow rotation of camera but it allow the rotation of objects or of the world and a sorta of antialiasing how you can see.




Here examples with an export data in wavefront (the format Prosp_3D can read) of a LEGO minifig